﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace game
{
    static class DefaultVar
    {
        // Podstawowe parametry okreslajace gre 
        // ( w przyszlosci mozna wywalic do pliku GameConfig jak bedzie tego wiecej).

        public const float fWorldGravityX = 0.0f;
        public const float fWorldGravityY = 10.0f;
        public const float fWorldStepMulitplier = 0.001f;

        public const float fObjectMass = 10.0f;
        public const float fObjectFriction = 0.5f;
        public const float fObjectRestitution = 0.3f;
        public const float fObjectDensity = 1f;
    }
}
